I'd like to see Spell Chess 2, with more spells, or perhaps on a larger board. The /variants part of is obviously an experimental part of the website, but it would be so easy to have 10x10 variants which are as fun as Spell Chess. As a fan of large board variants, XXL is a real disappointment, because it is likely to reinforce the prejudice that 8x8 chess is perfect and anything larger is just too much. I'm genuinely lost as to why there is such creativity and care in Spell Chess, and at the same time there is XXL Chess. They should be slightly larger than Chess, but elegant like Chess. Large board variants should not be unwieldly or intimidating. And the pawns always promote to Queens on the 8th rank, which skews the game into a race to promote. Due to the patent laws in the U.S., I suspect they do require permission.) But if it is not feasible to get one of these variants, it's still not clear why this variant exists. (Whether or not requires the permission of the designer is something I'm not sure of. These are all excellently designed and fun to play large board variants. And why not ask Daniel MacDonald about his Omega Chess? Or Jean-Louis Cazaux if they could host his Shako variant? Or David Paulowich if they could host TenCubed Chess. I wonder why they didn't just write to Freeling and ask him if they could host Grand Chess on. (You will need to visualize a little here.) My very first game of Spell Chess, played before I had properly understood the rules, went like this. Some strong players have told me that the last two options are barely not losing by force. In response to 1.e4 by White, Black has 1.Nc6, 1.c6, 1.e6, or 1.e5. Most of Black's openings lose by force, because White can aim for Bb5 and Qh5, threatening to jump at either d7 or f7, and also freezing Black's pieces. (Pawns may also exploit this rule by jumping over a piece from the second to the fourth ranks but it's quite rare that this happens). The jump spell allows Bishops, Rooks, and Queens to jump over one enemy or allied piece. But players may use the two different spells on consecutive moves. Players can only use one spell per turn, and it takes a cooldown period of three full moves before a player can use the same spell again. But players may move through the 3x3 section, or capture things inside the 3x3 section. The freeze spell freezes everything within a 3x3 section of the board, including one's own pieces. All of the standard rules apply, but each player has 5 freeze spells and 2 jump spells, and these spells make game (especially the opening) highly cutthroat and tactical. It's the best one in the /variants part of. Spell Chess is an imaginatively crafted variant.
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